RAMADHANI, A. F. W. Pengembangan Media Pembelajaran Tebak Gambar Hewan Berbasis Game-Based Learning (GBL) Menggunakan Aplikasi Canva di TK Desa Karangan Hilir. Cerdika: Jurnal Ilmiah Indonesia, [S. l.], v. 6, n. 6, p. 2535–2542, 2026. DOI: 10.59141/cerdika.v6i6.3275. Disponível em: https://cerdika.publikasiindonesia.id.solusipublish.com/index.php/cerdika/article/view/3275. Acesso em: 17 sep. 2026.